Silent Hills Will Make You Too Scared to Turn the Lights Off
For any gamer of the previous console generations, the name Silent Hill is in itself, the very definition of a true horror game. Don't get us wrong, it's not a given based solely on its popularity. The series' predominantly scary appeal has been well earned, and now it appears that that reputation is about to be reinforced in a whole different way. If you haven't heard the news, the game will run using the Fox Engine by Kojima Productions. That already ensures that the game will maximize the use of the current gen console's capabilities. Not only does the game engine shorten the development time, it also creates a realistic, immersive environment for players to get lost in. Sure, graphics aren't everything, but there's no denying that in survival horror games, the easier it is to forget that you're holding a controller, the greater the terror you experience. Continue Reading
Available on: PS4
All the Right Elements for a Formula of Horror
Speaking of controls, the interactive teaser already exhibits a number of innovative ways in which players can trigger story events. What makes it even more impressive is the fact that your controls are limited to walking and zooming in on object of interest. As the development progresses, we can only imagine the number of new ways we'll be utterly terrified. How will the Dual Shock 4's two-point capacitive touch pad be used? Will the mono speaker bombard you with disturbing cries of demon children?
There are a myriad of ways in which Silent Hills' world shifts could break the barrier between game and reality. It's even more exciting since Hideo Kojima himself will serve as the director. After mentioning it a few times during interviews, the president of Konami himself asked Kojima to take charge of the project. Having admitted to being a scaredy cat, he is indeed, the best person for the job. After all, you'll need to know what makes you scared in order to make a horror game.
Straight from the Silver Screen
Assisting the Metal Gear creator is renowned film director Guillermo del Toro. A true master when it comes to creating horrific creatures, he'll surely up the ante when it comes to the Silent Hills creature compendium. He is also big on religious and fantastical symbolisms -- evident in works such as Pan's Labyrinth, The Devil's Backbone and The Strain. His style definitely meshes with the occult themes found in Konami's long-running game franchise and will hopefully contribute to cutting down on tired series elements.
If your mind isn't blown yet, it has been confirmed that Norman Reedus (Daryl Dixon from The Walking Dead television series) will be providing the motion capture and voice acting for the game's protagonist. Other than the clues provided in the interactive teaser, the team has been relatively quiet about his character's overall storyline. However, there's no denying that the decision to bring him on board will bring in new fans to the game franchise.
Setting the Bar to an All Time High
With the dream team working on Silent Hills, there is no doubt that it will set the bar higher for the survival horror genre. Perhaps even the video game industry, in general, can learn a thing or two from the title's bold direction. The line between innovative games and Hollywood blockbusters is getting thinner. With Silent Hills, it doesn't matter if you've been a fan since the original title or if this is the first you've heard of the series. You will be scared. If you haven't played the interactive teaser yet, do so. Leave it paused if you dare, and see if you're really as tough as you think you are.
Release Date: The game has been confirmed to be cancelled by Konami