SAS Zombie Assault 4 Game

The year is 3104, and a virus outbreak on the trans-federation planet of Thera threatens the very fate of mankind. The only thing stopping this new and terrifying zombie horde from pushing mankind to the brink of existence is the highly skilled and highly weaponized special forces of the SAS. Choose from 3 unique character classes, and utilize the fully customizable skill tree combined with hundreds of weapons and armor pieces to build yourself the ultimate zombie killing hero. Play your way through 7 detailed and challenging levels in single player or 4 player multiplayer and save what's left of our ravaged civilization.

The new SAS zombie assault retains the very much top down claustrophobic feel (reminiscent of 80's arcade classic Gauntlet) that has been so successful in the past 4 games. Added intensity is brought through adaptable, evolving undead fiends which are smarter than ever.

Add to that the cooperative option of 4 players on a screen and you have a casual zombie shooter to rival much more hardcore zombie shootem ups such as Left 4 Dead 2. Check the trailer out below.

Video Trailer

SAS Zombie Assault 4: Evolving Enemies

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SAS Zombie Assault 4: Improvements and Suggestions

Although over all the third game was entertaining to play, there's one problem that has been plaguing all my sessions - the scrolling with the mouse pointer. I'd rather have the map scrolling centered around the character. If I want to move the map off this center, let's have some kind of modifier key to do that. For example, to scroll map independently, we can press and hold the 'Shift' key.

On the technical front, the game sometimes has problems connecting to the main server that stores the game progress data. This prevents me from being signed in within the game even though I am signed in to the main website. Now I do not know whether this is because I am using my Facebook account or not. It happened about once or twice.

The one thing I really missed in this game was the full screen option. It is not difficult to make Flash games with optional full screen but I understand that this game is using a lot of raster textures for richer detailing and artwork. To load full screen versions of those would take up a lot of bandwidth and increase the loading time.

So what I suggest is very simple - just have a fullscreen mode where the game is in the center in its original resolution with a blackout box around it. It's much easier to focus on just the game that way. Of course, the hosting site might not like it because it allows the user to not look at ads. But then, we are usually ignoring the ads completely when we are in the game.

That's it for the major points on which I think the game can improve. Got some more suggestions and ideas? Feel free to post them below.