The year is 3104, and a virus outbreak on the trans-federation planet of Thera threatens the very fate of mankind. The only thing stopping this new and terrifying zombie horde from pushing mankind to the brink of existence is the highly skilled and highly weaponized special forces of the SAS. Choose from 3 unique character classes, and utilize the fully customizable skill tree combined with hundreds of weapons and armor pieces to build yourself the ultimate zombie killing hero. Play your way through 7 detailed and challenging levels in single player or 4 player multiplayer and save what's left of our ravaged civilization.
The new SAS zombie assault retains the very much top down claustrophobic feel (reminiscent of 80's arcade classic Gauntlet) that has been so successful in the past 4 games. Added intensity is brought through adaptable, evolving undead fiends which are smarter than ever.
Add to that the cooperative option of 4 players on a screen and you have a casual zombie shooter to rival much more hardcore zombie shootem ups such as Left 4 Dead 2. Check the trailer out below.
Possibly the Most Engaging Top-Down Browser Shooter Yet
SAS Zombie Assault 4 is more than just the fourth game in a successful series of browser based undead combat titles, it is also a game that shows the world that the web browser is still a viable platform for gaming. Featuring game mechanics that are to be expected of a dedicated console title and an online functionality supported by a wide range of active players, this is something action shooter fans will not want to pass up. The story also takes a major dramatic turn as players seek you the cure the Theta virus and figure out how the plague has managed to spread beyond the planet.
So Many Choices, So Many Things to Do
Players start off the game by choosing one of three possible character classes: assault types that focus on speed, medics that have healing capabilities, and heavies that focus on defensive stats. Those who played the previous games will find the assault type to be the easiest one to transition to, while the tank-ish Heavy feels a little too counter-intuitive to the tanking combat often associated with top down shooters (Protip: Heavies are not for kiting, they are literal tanks).
The top down combat mechanic has been enhanced with skills, new, weapons, new enemies, etc, but for the most part, the notion is still the same: left hand for directional movement, right hand for aiming (ergo, twin-stick combat). This tried and tested mechanic gets a little diversity thanks to the inclusion of new, creative game objectives such as item retrievals and civilian rescues. Sure, it makes the game a little harder, but it also makes it less repetitive.
Drops Matter Now
Strongboxes dropped in the game (and also awarded for finishing certain stages) will hold random items for players and these are highly coveted. There are varying strongbox tiers and as expected, the higher the tier of a strongbox, the better the item inside is likely to be. While there is not much to do to an item once you obtain it (there are no gun or armor upgrades -yet), there's a sense of loot hunting/dungeon crawling feel to the game that adds plenty of longevity to it. Money is still important as it allows you to by more ammo and more importantly, purchase special perks that will increase you combat performance and lootage levels.
Stay for a While and Listen
One of the things that really stood out for us in this game is the fact that the narrative has taken a very good turn in terms of storytelling quality. The cutscenes are well designed, easy on the eyes, and the onscreen narrative text delivers a very interesting take on this sci-fi world that is slowly being broken down by a zombie plague caused by the theta virus. While there are no voice-overs, the audio clips that accompany the visual tale add a deeper and darker edge to the story being told. Static blips and white noise accentuate and punctuate the scenes as they unfold, creating a very immersive narrative that will encourage you to play the game till its' end.
The Verdict: Time to Get Online
SAS Zombie Assault 4 has a lot going for it: impressive visuals in both gameplay and cutscenes, a good soundtrack, addictive gameplay mechanics, and a story that is actually worth knowing. But one other thing that it has that players will enjoy: a solid multiplayer feature. Players can opt to create and host private rooms or just jump into the fray on a public lobby with random players. Since all matches are cooperative games, there are no level-caps or tiers to be concerned about. The only that really matter at this point is how good your connection is (on a pretty decent connection, you can keep playing with three other players without any problems). Aside from being very exciting, the multiplayer feature also extends this game's play value well beyond the already satisfying single player mode.